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The controls for the offense are simple, if not so damn fun at times. The above goes for the offense side of the ball as well. It’s how all sports games used to be back in my day (he says in an old man voice) and something that somehow was lost since the mid-2000s. I like that element of Madden NFL 20, where you can just jump in and go. As stated with the FIFA example, this doesn’t mean that hardcore Madden NFL football fans won’t find what they’re looking for with the game, rather it simply means that the gaming experience is just easier for the casual gamer wanting to get excited about the football season again. EA Tiburon has made that side of the ball feel like child’s play to a casual Madden gamer like myself. From the get-go with Madden NFL 20, I could control my defense the way I wanted with better blitzing, more chance for success breaking the O-line, and defending the secondary without feeling like I needed Mortal Kombat-esque button skills.
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That simplicity translates well to controls in the game, which helps gamers get right into it. That is how Madden NFL 20 currently stands. If you don’t, then you’re ready to have fun right when you start the game.” That is how you print money. Right out of the box, FIFA was ready to go for noobs of the series, which meant people enjoyed the game and came back to it, even those not committed to dedicating their gamer life to it.Ĭan you imagine? It’s a simple formula that says, “If you want to make this a complicated experience, then you can. Again, that plan didn’t mean that hardcore gamers were left out in the cold, rather it just meant that hardcore gamers would have to adjust the experience to meet their needs. FIFA is a household name with sports gaming. EA’s devs looked at FIFA, found that giving a better experience to a wider range of gamers to be more fruitful than keeping up with the Joneses, and it paid off. PES was always known for being a hardcore soccer/futbol game, which probably drove the FIFA devs batty.
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FIFA did the same when it found itself trying to run with Konami’s Pro Evolution Soccer years ago. As much as that sounds like a knock against it, don’t take it as such.
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The series did take a step back in the ‘hardcore’ department last year with how it worked and felt, at least out of the box, and this year it seems to even bring it back further. If only a certain percentage of the gamer population was getting the most out of the Madden series, then you’re missing a wider audience of potential sports gamers. Simplicity in a sports game is essential for a wider audience to enjoy it.
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It feels a bit more arcade-y than usual, which for someone like me, who is not competing as a professional Madden player, makes for happy times. The running, the passing, the catching, the defending - all of it is smoothed out. The positive of this year’s Madden NFL game is evident as soon as you start the Franchise mode. What Tiburon did add is impressive, but maybe not enough. Does that work? Well, it does to a point, but you’re getting a lot of Madden NFL 19’s construction with Madden NFL 20, which means that you’ve played most of it before you even fired it up.

Working through my obvious feelings and biases, where Tiburon and EA Sports have won my heart through the soon-to-be dominance of a team I have followed for decades, the game has done what it did best last year and added what it thought was useful without changing much behind it. The end result is nothing short of delicious.

I’m finally playing the Browns as-is, not as I want them to be. No, ladies and gents, this Browns fan has finally played a game provided by EA Sports and EA Tiburon that lives up to my hopes and dreams. I don’t need to beef up my defense, acquire Brady to lead my offense or do anything that would not be done in normal NFL real-life scenario. For many moons, through suffering and adjusting numbers inside the game, I don’t need to taint my team with my insane trade deals to make my team good/entertaining/fun. This is the first Madden NFL game where I’ve felt like I belong.
